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Weapons are wielded by the player and the bots. They control how much damage each bot can deal, and how much the player can heal.

List of weapons[]

Bot weapons are normal-colored; the bots themselves will warn the player which team the weapon will damage.

The player wields a special green version of any weapon.

stretch goals[]

As mentioned on the Bots page, there are some other weapon types that are a bit different from the current loadout. We can add any of those if we have time, and they'd all unlock new ways for the player to heal his team.

Examples:

  • A wrench, which works exactly like the knife, but lets you build a sentry which shoots your team with healing bullets.
  • Flamethrower, which lets you "ignite" your teammates with healing fire that keeps burning for a while after you've stopped shooting them.
  • Sword-and-shield. The shield gives you damage resistance, the sword deals high melee damage.
  • Rocket launcher, a high-damage slow-firing bazooka that deals splash healing. Might even allow the player to heal themselves by firing into a wall at close-range.
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